Get the game

Mission list

The game’s statistics count 47 missions, while the wiki distinguishes 25 story missions from compulsory activities, cutscenes and strongholds. The named arc checklist below has 48 entries under a broader definition. Follow the arcs and prerequisite activities rather than treating every row as a separate story mission.

Steam store screenshot from the 2011 Saints Row: The Third page
Second Steam store screenshot from the 2011 Saints Row: The Third page

How to use the table

The table lists all 48 named entries in the source’s campaign arcs, including compulsory activities, setup missions and cutscenes. This is a different definition from the 47 shown by in-game statistics and the wiki’s 25-story-mission total; the source itself uses these different counts. Guardian Angel appears in two separate arcs.

Base-game missions have no general mission-select menu. The final mission can be played again for the other ending, and the story DLC missions can be replayed. Keep a save before an earlier choice when you want to revisit its other reward.

NameRecordStatus
When Good Heists Go Bad
  • act: Prologue
  • giver: Auto-start
  • location: Stilwater 1st National Bank
  • type: Story mission
  • prerequisites: None
  • missable: false
  • arc: Prologue
  • order code: M1
1 source
Evidence
I'm Free - Free Falling
  • act: Prologue
  • giver: Auto-start after character creation
  • location: Gawalek A36 above Steelport
  • type: Story mission
  • prerequisites: When Good Heists Go Bad
  • rewards: 500 Respect, Shaundi homie, The Welcome Wagon (15G/bronze)
  • missable: false
  • arc: Prologue
  • order code: M2

Obtain: Auto-start

Use: Opening plane escape and skydive

1 source
Evidence
We're Going to Need Guns
  • act: Prologue
  • giver: Auto-start
  • location: Steelport
  • type: Story mission
  • prerequisites: I'm Free - Free Falling
  • missable: false
  • arc: Prologue
  • order code: M3
1 source
Evidence
Steelport Here I Am
  • act: Part 1
  • location: Steelport
  • type: Story mission
  • prerequisites: We're Going to Need Guns
  • missable: false
  • arc: Prologue
  • order code: M4
1 source
Evidence
Party Time
  • act: Part 1 — Morningstar
  • giver: Pierce
  • location: Saints HQ penthouse, Downtown
  • type: Story mission
  • prerequisites: Steelport Here I Am
  • rewards: $6,000, Respect, Saints HQ crib, Gang Customization
  • missable: false
  • arc: Loren Morningstar Arc
  • order code: M5

Obtain: Reach the airport marker

Use: Skydive onto the penthouse, clear Morningstar, chase the lieutenant, disarm the bomb

1 source
Evidence
Hit the Powder Room
  • act: Part 1 — Morningstar stronghold
  • location: Powder
  • type: Stronghold
  • prerequisites: Pierce Morningstar activity arc
  • rewards: +2% completion; Powder not a usable crib
  • missable: false
  • arc: Loren Morningstar Arc
  • order code: S1
1 source
Evidence
The Belgian Problem
  • act: Part 1 finale
  • location: Syndicate Tower
  • type: Story mission
  • prerequisites: Hit the Powder Room
  • rewards: Choice: blow up tower (permanent Respect bonus) or disarm (permanent cash bonus)
  • choices: Blow up the Syndicate Tower / Disarm the bomb
  • missable: false
  • arc: Loren Morningstar Arc
  • order code: M6
1 source
Evidence
Guardian Angel
  • arc: Pierce Morningstar Activity Arc
  • order code: P1
  • type: Required activity / setup
1 source
Evidence
Trafficking
  • arc: Pierce Morningstar Activity Arc
  • order code: P2
  • type: Required activity / setup
1 source
Evidence
Takeover the City
  • arc: Pierce Morningstar Activity Arc
  • order code: P3
  • type: Required activity / setup
1 source
Evidence
Tank Mayhem
  • arc: Pierce Morningstar Activity Arc
  • order code: P4
  • type: Required activity / setup
1 source
Evidence
Professor Genki
  • arc: Pierce Morningstar Activity Arc
  • order code: P5
  • type: Required activity / setup
1 source
Evidence
We've Only Just Begun
  • arc: Pierce Morningstar Activity Arc
  • order code: P6
  • type: Cutscene / phone call
1 source
Evidence
Return to Steelport
  • act: Part 2
  • location: Stilwater → Steelport
  • type: Story mission
  • prerequisites: The Belgian Problem
  • missable: false
  • arc: DeWynter Morningstar Arc
  • order code: M7
1 source
Evidence
Trojan Whores
  • act: Part 2 — Morningstar
  • location: Saints HQ
  • type: Story mission
  • prerequisites: Return to Steelport
  • missable: false
  • arc: DeWynter Morningstar Arc
  • order code: M8
1 source
Evidence
Pimps Up, Hos Down
  • act: Part 2 — Morningstar stronghold
  • location: Safeword
  • type: Stronghold
  • prerequisites: Zimos Morningstar activity arc
  • rewards: Safeword crib; +2% completion
  • missable: false
  • arc: DeWynter Morningstar Arc
  • order code: S2
1 source
Evidence
The Ho Boat
  • act: Part 2 — Morningstar
  • location: Steelport docks
  • type: Story mission
  • prerequisites: Pimps Up, Hos Down
  • rewards: Choice: deliver Hos (lump cash) or keep them (hourly income)
  • choices: Deliver Hos to Morningstar / Keep Hos for the Saints
  • missable: false
  • arc: DeWynter Morningstar Arc
  • order code: M9
1 source
Evidence
Snatch
  • arc: Zimos Morningstar Activity Arc
  • order code: Z1
  • type: Required activity / setup
1 source
Evidence
Ho Traffic
  • arc: Zimos Morningstar Activity Arc
  • order code: Z2
  • type: Required activity / setup
1 source
Evidence
Escort
  • arc: Zimos Morningstar Activity Arc
  • order code: Z3
  • type: Required activity / setup
1 source
Evidence
Painting a Picture
  • arc: Zimos Morningstar Activity Arc
  • order code: Z4
  • type: Cutscene / phone call
1 source
Evidence
Cyber Blazing
  • arc: Kinzie Decker Activity Arc
  • order code: K1
  • type: Required activity / setup
1 source
Evidence
Mayhem
  • arc: Kinzie Decker Activity Arc
  • order code: K2
  • type: Required activity / setup
1 source
Evidence
Guardian Angel
  • arc: Kinzie Decker Activity Arc
  • order code: K3
  • type: Required activity / setup
1 source
Evidence
Heli Assault
  • arc: Kinzie Decker Activity Arc
  • order code: K4
  • type: Required activity / setup
1 source
Evidence
Phone Phreak
  • arc: Kinzie Decker Activity Arc
  • order code: K5
  • type: Cutscene / phone call
1 source
Evidence
Insurance Fraud
  • arc: Angel Luchador Activity Arc
  • order code: A1
  • type: Required activity / setup
1 source
Evidence
Trail Blazing
  • arc: Angel Luchador Activity Arc
  • order code: A2
  • type: Required activity / setup
1 source
Evidence
Eye of the Tiger
  • arc: Angel Luchador Activity Arc
  • order code: A3
  • type: Required activity / setup
1 source
Evidence
Face Your Fear
  • arc: Angel Luchador Activity Arc
  • order code: A4
  • type: Cutscene / phone call
1 source
Evidence
Gang Bang
  • act: Part 2 finale
  • location: Steelport
  • type: Story mission
  • prerequisites: The Ho Boat
  • rewards: Viola homie; STAG arrives
  • missable: false
  • arc: STAG Arc
  • order code: M10
1 source
Evidence
Convoy Decoy
  • act: Part 3 — STAG
  • location: Steelport
  • type: Story mission
  • prerequisites: Gang Bang
  • missable: false
  • arc: STAG Arc
  • order code: M11
1 source
Evidence
Nyte Blayde's Return
  • act: Part 3 — STAG
  • location: Steelport
  • type: Story mission
  • prerequisites: Convoy Decoy
  • missable: false
  • arc: STAG Arc
  • order code: M12
1 source
Evidence
STAG Party
  • act: Part 3 — STAG
  • location: Saints HQ
  • type: Story mission
  • prerequisites: Nyte Blayde's Return
  • rewards: Choice: return Josh to STAG (takeover help) or keep him (Josh/Nyte Blayde homies)
  • choices: Return Josh to STAG / Keep Josh with the Saints
  • missable: false
  • arc: STAG Arc
  • order code: M13
1 source
Evidence
Live! With Killbane
  • act: Part 3 — Deckers
  • location: Steelport
  • type: Story mission
  • prerequisites: STAG Party
  • missable: false
  • arc: Deckers Arc
  • order code: M14
1 source
Evidence
Learning Computer
  • act: Part 3 — Deckers
  • type: Story mission
  • prerequisites: Live! With Killbane
  • missable: false
  • arc: Deckers Arc
  • order code: M15
1 source
Evidence
Stop all the Downloading
  • act: Part 3 — Deckers stronghold
  • location: Burns Hill Reactors
  • type: Stronghold
  • prerequisites: Kinzie Decker activity arc
  • rewards: Burns Hill Reactors crib; +2% completion
  • missable: false
  • arc: Deckers Arc
  • order code: S03
1 source
Evidence
http://deckers.die
  • act: Part 3 — Deckers finale
  • location: Deckers network
  • type: Story mission
  • prerequisites: Stop all the Downloading
  • rewards: Choice: vehicle manufacturer (customization discount) or weapons manufacturer (upgrade discount)
  • choices: Take over a vehicle manufacturer / Take over a weapons manufacturer
  • missable: false
  • arc: Deckers Arc
  • order code: M16
1 source
Evidence
Stilwater Blues
  • act: Part 4 — STAG
  • location: Stilwater
  • type: Cutscene / phone call
  • prerequisites: Deckers finale
  • missable: false
  • arc: STAG Arc
  • order code: M16.5
1 source
Evidence
My Name is Cyrus Temple
  • act: Part 4 — STAG
  • type: Story mission
  • prerequisites: Stilwater Blues
  • rewards: Choice of two of: Hoverbike/Specter, Satchel Charges, STAG Tank V2/Crusader
  • choices: Pick two of three weapon/vehicle rewards
  • missable: false
  • arc: STAG Arc
  • order code: M17
1 source
Evidence
Air Steelport
  • act: Part 4 — STAG
  • location: Arapice Island
  • type: Story mission
  • prerequisites: My Name is Cyrus Temple
  • missable: false
  • arc: STAG Arc
  • order code: M18
1 source
Evidence
Zombie Attack
  • act: Part 4 — STAG
  • location: Arapice Island
  • type: Story mission
  • prerequisites: Air Steelport
  • rewards: Choice: return virus (Zombie homies) or destroy it (Burt Reynolds + SWAT homies)
  • choices: Return Zombie Virus to Oleg / Destroy Zombie Virus for the Mayor
  • missable: false
  • arc: STAG Arc
  • order code: M19
1 source
Evidence
A Remote Chance
  • act: Part 4 — Luchadores
  • type: Story mission
  • prerequisites: Zombie Attack
  • missable: false
  • arc: Luchadores Arc
  • order code: M20
1 source
Evidence
3 Count Beat Down
  • act: Part 4 — Luchadores stronghold
  • location: 3 Count Casino
  • type: Stronghold
  • prerequisites: Angel Luchador activity arc
  • rewards: 3 Count crib; +2% completion
  • missable: false
  • arc: Luchadores Arc
  • order code: S04
1 source
Evidence
Murderbrawl XXXI
  • act: Part 4 — Luchadores finale
  • location: 3 Count Casino
  • type: Story mission
  • prerequisites: 3 Count Beat Down
  • rewards: Choice: unmask Killbane (mask) or spare him (Apoca-Fist)
  • choices: Unmask Killbane / Spare Killbane
  • missable: false
  • arc: Luchadores Arc
  • order code: M21
1 source
Evidence
Three Way
  • act: Finale
  • giver: Kia / Angel phone calls
  • location: Saints HQ → Steelport → Magarac Island or airport
  • type: Story mission
  • prerequisites: Murderbrawl XXXI and Zombie Attack
  • rewards: Save Shaundi: no cash, unlocks Gangstas in Space; Eliminate Killbane: $20,000, 5,000 Respect, N-Forcer, unlocks STAG Film
  • choices: Eliminate Killbane / Save Shaundi
  • missable: false
  • arc: Finale
  • order code: M22

Obtain: After clearing the Armory

Use: Two endings; canon is Save Shaundi (Saints Row IV continues from it)

1 source
Evidence
STAG Film
  • act: Finale — Killbane branch
  • location: Daedalus
  • type: Story mission
  • prerequisites: Three Way — Eliminate Killbane
  • missable: false
  • arc: Finale
  • order code: M23
1 source
Evidence
Gangstas in Space
  • arc: Finale
  • order code: M24
  • type: Story mission
1 source
Evidence

FAQ

How many missions are there?

47 on the wiki’s statistics, including activities and the two ending instances. Pure story missions are listed as 25.

Can I replay a mission?

There is no general base-game mission replay menu. The finale can be repeated for its alternate ending, and the story DLC missions can be replayed. Earlier missions require an earlier save or a new character.

Sources

CoverageStatusChecked
Source groups cited on this page1 source group2026-10-31