| When Good Heists Go Bad | - act: Prologue
- giver: Auto-start
- location: Stilwater 1st National Bank
- type: Story mission
- prerequisites: None
- missable: false
- arc: Prologue
- order code: M1
| 1 sourceEvidence |
| I'm Free - Free Falling | - act: Prologue
- giver: Auto-start after character creation
- location: Gawalek A36 above Steelport
- type: Story mission
- prerequisites: When Good Heists Go Bad
- rewards: 500 Respect, Shaundi homie, The Welcome Wagon (15G/bronze)
- missable: false
- arc: Prologue
- order code: M2
Obtain: Auto-start Use: Opening plane escape and skydive | 1 sourceEvidence |
| We're Going to Need Guns | - act: Prologue
- giver: Auto-start
- location: Steelport
- type: Story mission
- prerequisites: I'm Free - Free Falling
- missable: false
- arc: Prologue
- order code: M3
| 1 sourceEvidence |
| Steelport Here I Am | - act: Part 1
- location: Steelport
- type: Story mission
- prerequisites: We're Going to Need Guns
- missable: false
- arc: Prologue
- order code: M4
| 1 sourceEvidence |
| Party Time | - act: Part 1 — Morningstar
- giver: Pierce
- location: Saints HQ penthouse, Downtown
- type: Story mission
- prerequisites: Steelport Here I Am
- rewards: $6,000, Respect, Saints HQ crib, Gang Customization
- missable: false
- arc: Loren Morningstar Arc
- order code: M5
Obtain: Reach the airport marker Use: Skydive onto the penthouse, clear Morningstar, chase the lieutenant, disarm the bomb | 1 sourceEvidence |
| Hit the Powder Room | - act: Part 1 — Morningstar stronghold
- location: Powder
- type: Stronghold
- prerequisites: Pierce Morningstar activity arc
- rewards: +2% completion; Powder not a usable crib
- missable: false
- arc: Loren Morningstar Arc
- order code: S1
| 1 sourceEvidence |
| The Belgian Problem | - act: Part 1 finale
- location: Syndicate Tower
- type: Story mission
- prerequisites: Hit the Powder Room
- rewards: Choice: blow up tower (permanent Respect bonus) or disarm (permanent cash bonus)
- choices: Blow up the Syndicate Tower / Disarm the bomb
- missable: false
- arc: Loren Morningstar Arc
- order code: M6
| 1 sourceEvidence |
| Guardian Angel | - arc: Pierce Morningstar Activity Arc
- order code: P1
- type: Required activity / setup
| 1 sourceEvidence |
| Trafficking | - arc: Pierce Morningstar Activity Arc
- order code: P2
- type: Required activity / setup
| 1 sourceEvidence |
| Takeover the City | - arc: Pierce Morningstar Activity Arc
- order code: P3
- type: Required activity / setup
| 1 sourceEvidence |
| Tank Mayhem | - arc: Pierce Morningstar Activity Arc
- order code: P4
- type: Required activity / setup
| 1 sourceEvidence |
| Professor Genki | - arc: Pierce Morningstar Activity Arc
- order code: P5
- type: Required activity / setup
| 1 sourceEvidence |
| We've Only Just Begun | - arc: Pierce Morningstar Activity Arc
- order code: P6
- type: Cutscene / phone call
| 1 sourceEvidence |
| Return to Steelport | - act: Part 2
- location: Stilwater → Steelport
- type: Story mission
- prerequisites: The Belgian Problem
- missable: false
- arc: DeWynter Morningstar Arc
- order code: M7
| 1 sourceEvidence |
| Trojan Whores | - act: Part 2 — Morningstar
- location: Saints HQ
- type: Story mission
- prerequisites: Return to Steelport
- missable: false
- arc: DeWynter Morningstar Arc
- order code: M8
| 1 sourceEvidence |
| Pimps Up, Hos Down | - act: Part 2 — Morningstar stronghold
- location: Safeword
- type: Stronghold
- prerequisites: Zimos Morningstar activity arc
- rewards: Safeword crib; +2% completion
- missable: false
- arc: DeWynter Morningstar Arc
- order code: S2
| 1 sourceEvidence |
| The Ho Boat | - act: Part 2 — Morningstar
- location: Steelport docks
- type: Story mission
- prerequisites: Pimps Up, Hos Down
- rewards: Choice: deliver Hos (lump cash) or keep them (hourly income)
- choices: Deliver Hos to Morningstar / Keep Hos for the Saints
- missable: false
- arc: DeWynter Morningstar Arc
- order code: M9
| 1 sourceEvidence |
| Snatch | - arc: Zimos Morningstar Activity Arc
- order code: Z1
- type: Required activity / setup
| 1 sourceEvidence |
| Ho Traffic | - arc: Zimos Morningstar Activity Arc
- order code: Z2
- type: Required activity / setup
| 1 sourceEvidence |
| Escort | - arc: Zimos Morningstar Activity Arc
- order code: Z3
- type: Required activity / setup
| 1 sourceEvidence |
| Painting a Picture | - arc: Zimos Morningstar Activity Arc
- order code: Z4
- type: Cutscene / phone call
| 1 sourceEvidence |
| Cyber Blazing | - arc: Kinzie Decker Activity Arc
- order code: K1
- type: Required activity / setup
| 1 sourceEvidence |
| Mayhem | - arc: Kinzie Decker Activity Arc
- order code: K2
- type: Required activity / setup
| 1 sourceEvidence |
| Guardian Angel | - arc: Kinzie Decker Activity Arc
- order code: K3
- type: Required activity / setup
| 1 sourceEvidence |
| Heli Assault | - arc: Kinzie Decker Activity Arc
- order code: K4
- type: Required activity / setup
| 1 sourceEvidence |
| Phone Phreak | - arc: Kinzie Decker Activity Arc
- order code: K5
- type: Cutscene / phone call
| 1 sourceEvidence |
| Insurance Fraud | - arc: Angel Luchador Activity Arc
- order code: A1
- type: Required activity / setup
| 1 sourceEvidence |
| Trail Blazing | - arc: Angel Luchador Activity Arc
- order code: A2
- type: Required activity / setup
| 1 sourceEvidence |
| Eye of the Tiger | - arc: Angel Luchador Activity Arc
- order code: A3
- type: Required activity / setup
| 1 sourceEvidence |
| Face Your Fear | - arc: Angel Luchador Activity Arc
- order code: A4
- type: Cutscene / phone call
| 1 sourceEvidence |
| Gang Bang | - act: Part 2 finale
- location: Steelport
- type: Story mission
- prerequisites: The Ho Boat
- rewards: Viola homie; STAG arrives
- missable: false
- arc: STAG Arc
- order code: M10
| 1 sourceEvidence |
| Convoy Decoy | - act: Part 3 — STAG
- location: Steelport
- type: Story mission
- prerequisites: Gang Bang
- missable: false
- arc: STAG Arc
- order code: M11
| 1 sourceEvidence |
| Nyte Blayde's Return | - act: Part 3 — STAG
- location: Steelport
- type: Story mission
- prerequisites: Convoy Decoy
- missable: false
- arc: STAG Arc
- order code: M12
| 1 sourceEvidence |
| STAG Party | - act: Part 3 — STAG
- location: Saints HQ
- type: Story mission
- prerequisites: Nyte Blayde's Return
- rewards: Choice: return Josh to STAG (takeover help) or keep him (Josh/Nyte Blayde homies)
- choices: Return Josh to STAG / Keep Josh with the Saints
- missable: false
- arc: STAG Arc
- order code: M13
| 1 sourceEvidence |
| Live! With Killbane | - act: Part 3 — Deckers
- location: Steelport
- type: Story mission
- prerequisites: STAG Party
- missable: false
- arc: Deckers Arc
- order code: M14
| 1 sourceEvidence |
| Learning Computer | - act: Part 3 — Deckers
- type: Story mission
- prerequisites: Live! With Killbane
- missable: false
- arc: Deckers Arc
- order code: M15
| 1 sourceEvidence |
| Stop all the Downloading | - act: Part 3 — Deckers stronghold
- location: Burns Hill Reactors
- type: Stronghold
- prerequisites: Kinzie Decker activity arc
- rewards: Burns Hill Reactors crib; +2% completion
- missable: false
- arc: Deckers Arc
- order code: S03
| 1 sourceEvidence |
| http://deckers.die | - act: Part 3 — Deckers finale
- location: Deckers network
- type: Story mission
- prerequisites: Stop all the Downloading
- rewards: Choice: vehicle manufacturer (customization discount) or weapons manufacturer (upgrade discount)
- choices: Take over a vehicle manufacturer / Take over a weapons manufacturer
- missable: false
- arc: Deckers Arc
- order code: M16
| 1 sourceEvidence |
| Stilwater Blues | - act: Part 4 — STAG
- location: Stilwater
- type: Cutscene / phone call
- prerequisites: Deckers finale
- missable: false
- arc: STAG Arc
- order code: M16.5
| 1 sourceEvidence |
| My Name is Cyrus Temple | - act: Part 4 — STAG
- type: Story mission
- prerequisites: Stilwater Blues
- rewards: Choice of two of: Hoverbike/Specter, Satchel Charges, STAG Tank V2/Crusader
- choices: Pick two of three weapon/vehicle rewards
- missable: false
- arc: STAG Arc
- order code: M17
| 1 sourceEvidence |
| Air Steelport | - act: Part 4 — STAG
- location: Arapice Island
- type: Story mission
- prerequisites: My Name is Cyrus Temple
- missable: false
- arc: STAG Arc
- order code: M18
| 1 sourceEvidence |
| Zombie Attack | - act: Part 4 — STAG
- location: Arapice Island
- type: Story mission
- prerequisites: Air Steelport
- rewards: Choice: return virus (Zombie homies) or destroy it (Burt Reynolds + SWAT homies)
- choices: Return Zombie Virus to Oleg / Destroy Zombie Virus for the Mayor
- missable: false
- arc: STAG Arc
- order code: M19
| 1 sourceEvidence |
| A Remote Chance | - act: Part 4 — Luchadores
- type: Story mission
- prerequisites: Zombie Attack
- missable: false
- arc: Luchadores Arc
- order code: M20
| 1 sourceEvidence |
| 3 Count Beat Down | - act: Part 4 — Luchadores stronghold
- location: 3 Count Casino
- type: Stronghold
- prerequisites: Angel Luchador activity arc
- rewards: 3 Count crib; +2% completion
- missable: false
- arc: Luchadores Arc
- order code: S04
| 1 sourceEvidence |
| Murderbrawl XXXI | - act: Part 4 — Luchadores finale
- location: 3 Count Casino
- type: Story mission
- prerequisites: 3 Count Beat Down
- rewards: Choice: unmask Killbane (mask) or spare him (Apoca-Fist)
- choices: Unmask Killbane / Spare Killbane
- missable: false
- arc: Luchadores Arc
- order code: M21
| 1 sourceEvidence |
| Three Way | - act: Finale
- giver: Kia / Angel phone calls
- location: Saints HQ → Steelport → Magarac Island or airport
- type: Story mission
- prerequisites: Murderbrawl XXXI and Zombie Attack
- rewards: Save Shaundi: no cash, unlocks Gangstas in Space; Eliminate Killbane: $20,000, 5,000 Respect, N-Forcer, unlocks STAG Film
- choices: Eliminate Killbane / Save Shaundi
- missable: false
- arc: Finale
- order code: M22
Obtain: After clearing the Armory Use: Two endings; canon is Save Shaundi (Saints Row IV continues from it) | 1 sourceEvidence |
| STAG Film | - act: Finale — Killbane branch
- location: Daedalus
- type: Story mission
- prerequisites: Three Way — Eliminate Killbane
- missable: false
- arc: Finale
- order code: M23
| 1 sourceEvidence |
| Gangstas in Space | - arc: Finale
- order code: M24
- type: Story mission
| 1 sourceEvidence |