| Stun Gun | - class: Melee
- ammo: Stun Charge
- damage: 15
- magazine: 1
- range: 5
- cost: 10000
- obtain: Friendly Fire
- upgrades: No
- notes: Unlimited ammo
| 1 sourceEvidence |
| Baseball Bat | - class: Melee
- damage: 250
- magazine: 0
- range: 2
- cost: 250
- obtain: Friendly Fire
- upgrades: No
| 1 sourceEvidence |
| The Penetrator | - class: Melee
- damage: 500
- magazine: 0
- range: 2
- cost: 500
- obtain: Friendly Fire ($500), Genki mascot drop, or Return to Steelport reward
- upgrades: None
- notes: Dildo bat; Japanese release censored (veins removed); 2M+ kills promo stat
Obtain: Buy at Friendly Fire / mission reward Use: Melee weapon | 2 sourcesEvidence |
| Woodsman | - class: Melee
- damage: 500
- magazine: 0
- range: 2
- cost: 100000
- obtain: After Murderbrawl XXXI
- upgrades: No
- notes: Chainsaw
| 1 sourceEvidence |
| Nocturne | - class: Melee
- damage: 600
- magazine: 0
- range: 2
- cost: 50000
- obtain: Deckers / mission
- upgrades: No
- notes: Energy sword
| 1 sourceEvidence |
| Apoca-Fist | - class: Melee
- damage: 2000
- magazine: 0
- range: 2
- obtain: Spare Killbane in Murderbrawl XXXI
- upgrades: No
- notes: Glowing fist
| 1 sourceEvidence |
| Saints Pow | - class: Melee
- ammo: None
- magazine: 0
- range: 2
- damage: 2000
- cost: DLC
| 1 sourceEvidence |
| KA-1 Kobra | - class: Pistol
- ammo: Pistol
- damage: 160
- magazine: 12
- range: 100
- cost: 100
- obtain: Friendly Fire
- upgrades: Yes
- notes: Police pistol
| 1 sourceEvidence |
| 45 Shepherd | - class: Pistol
- ammo: Pistol
- damage: 300
- magazine: 8
- range: 100
- cost: 100
- obtain: Friendly Fire
- upgrades: Yes (explosive)
- notes: Saints handgun
| 1 sourceEvidence |
| Laser Pistol | - class: Pistol
- ammo: Rifle
- magazine: 40
- range: 100
- damage: 90
- cost: 0
| 1 sourceEvidence |
| TEK Z-10 | - class: SMG
- ammo: SMG
- damage: 80
- magazine: 40
- range: 100
- cost: 5000
- obtain: Friendly Fire
- upgrades: Yes (incendiary)
- notes: Dual wieldable
| 1 sourceEvidence |
| D4TH Blossom | - class: SMG
- ammo: SMG
- damage: 85
- magazine: 40
- range: 100
- cost: 5000
- obtain: Friendly Fire
- upgrades: Yes
- notes: Armor-piercing
| 1 sourceEvidence |
| Cyber Blaster | - class: SMG
- ammo: SMG
- magazine: 40
- range: 100
- damage: 85
- cost: 100000
| 1 sourceEvidence |
| Auto Laser | - class: SMG
- ammo: SMG
- magazine: 40
- range: 100
- damage: 90
- cost: DLC
| 1 sourceEvidence |
| Grave Digger | - class: Shotgun
- ammo: Shotgun
- damage: 90
- magazine: 6
- range: 25
- cost: 10000
- obtain: Friendly Fire
- upgrades: Yes
- notes: Gang shotgun
| 1 sourceEvidence |
| AS3 Ultimax | - class: Shotgun
- ammo: Shotgun
- damage: 90
- magazine: 8
- range: 30
- cost: 10000
- obtain: Friendly Fire
- upgrades: Yes
| 1 sourceEvidence |
| S3X Hammer | - class: Shotgun
- ammo: Shotgun
- damage: 90
- magazine: 8
- range: 30
- cost: 20000
- obtain: Friendly Fire
- upgrades: Yes
- notes: DLC/ultimate shotgun
| 1 sourceEvidence |
| Shark-O-Matic | - class: Shotgun
- ammo: Chum
- magazine: 1
- range: 25
- damage: 80
- cost: DLC
| 1 sourceEvidence |
| Bling Shotgun | - class: Shotgun
- ammo: Shotgun
- magazine: 6
- range: 25
- damage: 100
- cost: DLC
| 1 sourceEvidence |
| K-8 Krukov | - class: Rifle
- ammo: Rifle
- damage: 100
- magazine: 30
- range: 200
- cost: 10000
- obtain: Friendly Fire after The Belgian Problem
- upgrades: Yes
- notes: AK-style working-man's rifle
| 1 sourceEvidence |
| AR-55 | - class: Rifle
- ammo: Rifle
- damage: 200
- magazine: 30
- range: 200
- cost: 10000
- obtain: Friendly Fire after The Belgian Problem
- upgrades: Yes (scope)
- notes: Burst rifle; high damage
| 1 sourceEvidence |
| Viper Laser Rifle | - class: Rifle
- ammo: Rifle
- damage: 175
- magazine: 100
- range: 200
- cost: 20000
- obtain: STAG weapon / cheats
- upgrades: No
- notes: Laser rifle
| 1 sourceEvidence |
| TOGO-13 | - class: Rifle
- ammo: Rifle
- magazine: 30
- range: 500
- damage: 150
- cost: DLC
| 1 sourceEvidence |
| Annihilator | - class: Explosive
- ammo: RPG
- damage: 0
- magazine: 1
- range: 300
- cost: 15000
- obtain: Friendly Fire after The Belgian Problem
- upgrades: Yes
- notes: Explosions damage tanks
| 1 sourceEvidence |
| Satchel Charges | - class: Explosive
- ammo: Satchel Charge
- damage: 1000
- magazine: 1
- range: 25
- obtain: STAG / mission reward
- upgrades: No
- notes: Manual detonation; damages tanks
| 1 sourceEvidence |
| M2 Grenade Launcher | - class: Explosive
- ammo: Grenade Launcher
- magazine: 8
- range: 225
- damage: 0
- cost: DLC
| 1 sourceEvidence |
| Mollusk Launcher | - class: Explosive
- ammo: Squid
- magazine: 1
- range: 300
- damage: 0
- cost: DLC
| 1 sourceEvidence |
| Laser Cannon | - class: Explosive
- ammo: None
- magazine: 10000
- range: 200
- damage: 350
- cost: 0
| 1 sourceEvidence |
| Reaper Drone | - class: Special
- damage: 0
- magazine: 1
- range: 500
- obtain: Mission unlock
- upgrades: No
- notes: Remote missile
| 1 sourceEvidence |
| McManus 2015 | - class: Special
- ammo: Sniper
- damage: 1000
- magazine: 6
- range: 500
- cost: 25000
- obtain: Friendly Fire after The Belgian Problem
- upgrades: Yes
- notes: One-shot shatter; bullets damage tanks
| 1 sourceEvidence |
| RC Possessor | - class: Special
- ammo: RC Gun
- damage: 10
- magazine: 6
- range: 1000
- upgrades: No
- notes: Remote-control vehicle
| 1 sourceEvidence |
| SA-3 Airstrike | - class: Special
- ammo: Airstrike
- damage: 0
- magazine: 1
- range: 200
- upgrades: No
- notes: Targeted airstrike
| 1 sourceEvidence |
| Cyber Buster | - class: Special
- ammo: Airstrike
- magazine: 10000
- range: 200
- damage: 150
| 1 sourceEvidence |
| Sonic Boom | - class: Special
- ammo: Airstrike
- magazine: 100
- range: 20
- damage: 400
| 1 sourceEvidence |
| Flashbangs | - class: Thrown
- ammo: Flashbang
- magazine: 1
- range: 25
- damage: 0
- cost: 25
| 1 sourceEvidence |
| Molotovs | - class: Thrown
- ammo: Molotov
- magazine: 1
- range: 25
- damage: 0
- cost: 50
| 1 sourceEvidence |
| Grenades | - class: Thrown
- ammo: Grenade
- magazine: 1
- range: 100
- damage: 0
- cost: 50
| 1 sourceEvidence |
| Electric Grenades | - class: Thrown
- ammo: Grenade Electric
- magazine: 1
- range: 25
- damage: 0
- cost: 100
| 1 sourceEvidence |
| Quarter-Circle Punch | - class: Thrown
- ammo: None
- magazine: 1
- range: 100
- damage: 0
- cost: 50
| 1 sourceEvidence |
| Pipe Bomb | - class: Thrown
- ammo: Pipe Bomb
- magazine: 1
- range: 25
- damage: 1000
- cost: 250
| 1 sourceEvidence |
| Blow-Up Doll | - class: Temp Melee
- magazine: 0
- range: 0
- damage: 20
- storage: Temporary / cannot keep in cache
| 1 sourceEvidence |
| Shark | - class: Temp Melee
- magazine: 0
- range: 0
- damage: 30
- storage: Temporary / cannot keep in cache
| 1 sourceEvidence |
| Tiki Torch | - class: Temp Melee
- magazine: 0
- range: 0
- damage: 40
- storage: Temporary / cannot keep in cache
| 1 sourceEvidence |
| Cricket Bat | - class: Temp Melee
- magazine: 0
- range: 0
- damage: 50
- storage: Temporary / cannot keep in cache
| 1 sourceEvidence |
| Urinal | - class: Temp Melee
- magazine: 0
- range: 0
- damage: 70
- storage: Temporary / cannot keep in cache
| 1 sourceEvidence |
| Riot Shield | - class: Temp Melee
- magazine: 0
- range: 2
- damage: 350
- storage: Temporary / cannot keep in cache
| 1 sourceEvidence |
| Shock Hammer | - class: Temp Melee
- magazine: 0
- range: 2
- damage: 500
- storage: Temporary / cannot keep in cache
| 1 sourceEvidence |
| GL G20 | - class: Temp Special
- ammo: Luchadore Grenade
- magazine: 18
- range: 100
- damage: 0
- storage: Temporary / cannot keep in cache
| 1 sourceEvidence |
| Behemoth | - class: Temp Special
- ammo: Fire
- magazine: 255
- range: 25
- damage: 170
- storage: Temporary / cannot keep in cache
| 1 sourceEvidence |
| Mini-Gun | - class: Temp Special
- ammo: MP Minigun
- magazine: 150
- range: 200
- damage: 240
- storage: Temporary / cannot keep in cache
| 1 sourceEvidence |
| Incinerator | - class: Temp Special
- ammo: Fire Brute
- magazine: 250
- range: 8
- damage: 450
- storage: Temporary / cannot keep in cache
| 1 sourceEvidence |
| Swarmitron | - class: Temp Special
- ammo: BeeGun Projectile
- magazine: 1
- range: 15
- damage: 0
- storage: Temporary / cannot keep in cache
| 1 sourceEvidence |