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Weapons

The wiki distinguishes 32 base-game weapons and nine additional DLC weapons. The table below contains 52 named handheld entries across regular, DLC and temporary categories; variants and temporary weapons make this a different count from the base inventory. Mounted vehicle guns and unnamed internal entries are excluded.

Steam store screenshot from the 2011 Saints Row: The Third page
Steam store screenshot from Saints Row: The Third Remastered

Numbers I will quote

The Penetrator is melee, 500 damage, $500. The AR-55 is 200 damage and $10,000. The McManus 2015 is 1,000 damage and $25,000. The K-8 Krukov is 100 damage and $10,000. Those four are enough to anchor a shopping list. The rest belong in the table with whatever fields the data file actually filled. Empty damage cells stay empty.

Upgrades for guns are a separate menu from buying the gun. The upgrades page covers Respect gates. A realistic-weapons mod changes magazines on the 2011 game only, and it should not be read as the retail stat block.

NameRecordStatus
Stun Gun
  • class: Melee
  • ammo: Stun Charge
  • damage: 15
  • magazine: 1
  • range: 5
  • cost: 10000
  • obtain: Friendly Fire
  • upgrades: No
  • notes: Unlimited ammo
1 source
Evidence
Baseball Bat
  • class: Melee
  • damage: 250
  • magazine: 0
  • range: 2
  • cost: 250
  • obtain: Friendly Fire
  • upgrades: No
1 source
Evidence
The Penetrator
  • class: Melee
  • damage: 500
  • magazine: 0
  • range: 2
  • cost: 500
  • obtain: Friendly Fire ($500), Genki mascot drop, or Return to Steelport reward
  • upgrades: None
  • notes: Dildo bat; Japanese release censored (veins removed); 2M+ kills promo stat

Obtain: Buy at Friendly Fire / mission reward

Use: Melee weapon

2 sources
Evidence
Woodsman
  • class: Melee
  • damage: 500
  • magazine: 0
  • range: 2
  • cost: 100000
  • obtain: After Murderbrawl XXXI
  • upgrades: No
  • notes: Chainsaw
1 source
Evidence
Nocturne
  • class: Melee
  • damage: 600
  • magazine: 0
  • range: 2
  • cost: 50000
  • obtain: Deckers / mission
  • upgrades: No
  • notes: Energy sword
1 source
Evidence
Apoca-Fist
  • class: Melee
  • damage: 2000
  • magazine: 0
  • range: 2
  • obtain: Spare Killbane in Murderbrawl XXXI
  • upgrades: No
  • notes: Glowing fist
1 source
Evidence
Saints Pow
  • class: Melee
  • ammo: None
  • magazine: 0
  • range: 2
  • damage: 2000
  • cost: DLC
1 source
Evidence
KA-1 Kobra
  • class: Pistol
  • ammo: Pistol
  • damage: 160
  • magazine: 12
  • range: 100
  • cost: 100
  • obtain: Friendly Fire
  • upgrades: Yes
  • notes: Police pistol
1 source
Evidence
45 Shepherd
  • class: Pistol
  • ammo: Pistol
  • damage: 300
  • magazine: 8
  • range: 100
  • cost: 100
  • obtain: Friendly Fire
  • upgrades: Yes (explosive)
  • notes: Saints handgun
1 source
Evidence
Laser Pistol
  • class: Pistol
  • ammo: Rifle
  • magazine: 40
  • range: 100
  • damage: 90
  • cost: 0
1 source
Evidence
TEK Z-10
  • class: SMG
  • ammo: SMG
  • damage: 80
  • magazine: 40
  • range: 100
  • cost: 5000
  • obtain: Friendly Fire
  • upgrades: Yes (incendiary)
  • notes: Dual wieldable
1 source
Evidence
D4TH Blossom
  • class: SMG
  • ammo: SMG
  • damage: 85
  • magazine: 40
  • range: 100
  • cost: 5000
  • obtain: Friendly Fire
  • upgrades: Yes
  • notes: Armor-piercing
1 source
Evidence
Cyber Blaster
  • class: SMG
  • ammo: SMG
  • magazine: 40
  • range: 100
  • damage: 85
  • cost: 100000
1 source
Evidence
Auto Laser
  • class: SMG
  • ammo: SMG
  • magazine: 40
  • range: 100
  • damage: 90
  • cost: DLC
1 source
Evidence
Grave Digger
  • class: Shotgun
  • ammo: Shotgun
  • damage: 90
  • magazine: 6
  • range: 25
  • cost: 10000
  • obtain: Friendly Fire
  • upgrades: Yes
  • notes: Gang shotgun
1 source
Evidence
AS3 Ultimax
  • class: Shotgun
  • ammo: Shotgun
  • damage: 90
  • magazine: 8
  • range: 30
  • cost: 10000
  • obtain: Friendly Fire
  • upgrades: Yes
1 source
Evidence
S3X Hammer
  • class: Shotgun
  • ammo: Shotgun
  • damage: 90
  • magazine: 8
  • range: 30
  • cost: 20000
  • obtain: Friendly Fire
  • upgrades: Yes
  • notes: DLC/ultimate shotgun
1 source
Evidence
Shark-O-Matic
  • class: Shotgun
  • ammo: Chum
  • magazine: 1
  • range: 25
  • damage: 80
  • cost: DLC
1 source
Evidence
Bling Shotgun
  • class: Shotgun
  • ammo: Shotgun
  • magazine: 6
  • range: 25
  • damage: 100
  • cost: DLC
1 source
Evidence
K-8 Krukov
  • class: Rifle
  • ammo: Rifle
  • damage: 100
  • magazine: 30
  • range: 200
  • cost: 10000
  • obtain: Friendly Fire after The Belgian Problem
  • upgrades: Yes
  • notes: AK-style working-man's rifle
1 source
Evidence
AR-55
  • class: Rifle
  • ammo: Rifle
  • damage: 200
  • magazine: 30
  • range: 200
  • cost: 10000
  • obtain: Friendly Fire after The Belgian Problem
  • upgrades: Yes (scope)
  • notes: Burst rifle; high damage
1 source
Evidence
Viper Laser Rifle
  • class: Rifle
  • ammo: Rifle
  • damage: 175
  • magazine: 100
  • range: 200
  • cost: 20000
  • obtain: STAG weapon / cheats
  • upgrades: No
  • notes: Laser rifle
1 source
Evidence
TOGO-13
  • class: Rifle
  • ammo: Rifle
  • magazine: 30
  • range: 500
  • damage: 150
  • cost: DLC
1 source
Evidence
Annihilator
  • class: Explosive
  • ammo: RPG
  • damage: 0
  • magazine: 1
  • range: 300
  • cost: 15000
  • obtain: Friendly Fire after The Belgian Problem
  • upgrades: Yes
  • notes: Explosions damage tanks
1 source
Evidence
Satchel Charges
  • class: Explosive
  • ammo: Satchel Charge
  • damage: 1000
  • magazine: 1
  • range: 25
  • obtain: STAG / mission reward
  • upgrades: No
  • notes: Manual detonation; damages tanks
1 source
Evidence
M2 Grenade Launcher
  • class: Explosive
  • ammo: Grenade Launcher
  • magazine: 8
  • range: 225
  • damage: 0
  • cost: DLC
1 source
Evidence
Mollusk Launcher
  • class: Explosive
  • ammo: Squid
  • magazine: 1
  • range: 300
  • damage: 0
  • cost: DLC
1 source
Evidence
Laser Cannon
  • class: Explosive
  • ammo: None
  • magazine: 10000
  • range: 200
  • damage: 350
  • cost: 0
1 source
Evidence
Reaper Drone
  • class: Special
  • damage: 0
  • magazine: 1
  • range: 500
  • obtain: Mission unlock
  • upgrades: No
  • notes: Remote missile
1 source
Evidence
McManus 2015
  • class: Special
  • ammo: Sniper
  • damage: 1000
  • magazine: 6
  • range: 500
  • cost: 25000
  • obtain: Friendly Fire after The Belgian Problem
  • upgrades: Yes
  • notes: One-shot shatter; bullets damage tanks
1 source
Evidence
RC Possessor
  • class: Special
  • ammo: RC Gun
  • damage: 10
  • magazine: 6
  • range: 1000
  • upgrades: No
  • notes: Remote-control vehicle
1 source
Evidence
SA-3 Airstrike
  • class: Special
  • ammo: Airstrike
  • damage: 0
  • magazine: 1
  • range: 200
  • upgrades: No
  • notes: Targeted airstrike
1 source
Evidence
Cyber Buster
  • class: Special
  • ammo: Airstrike
  • magazine: 10000
  • range: 200
  • damage: 150
1 source
Evidence
Sonic Boom
  • class: Special
  • ammo: Airstrike
  • magazine: 100
  • range: 20
  • damage: 400
1 source
Evidence
Flashbangs
  • class: Thrown
  • ammo: Flashbang
  • magazine: 1
  • range: 25
  • damage: 0
  • cost: 25
1 source
Evidence
Molotovs
  • class: Thrown
  • ammo: Molotov
  • magazine: 1
  • range: 25
  • damage: 0
  • cost: 50
1 source
Evidence
Grenades
  • class: Thrown
  • ammo: Grenade
  • magazine: 1
  • range: 100
  • damage: 0
  • cost: 50
1 source
Evidence
Electric Grenades
  • class: Thrown
  • ammo: Grenade Electric
  • magazine: 1
  • range: 25
  • damage: 0
  • cost: 100
1 source
Evidence
Quarter-Circle Punch
  • class: Thrown
  • ammo: None
  • magazine: 1
  • range: 100
  • damage: 0
  • cost: 50
1 source
Evidence
Pipe Bomb
  • class: Thrown
  • ammo: Pipe Bomb
  • magazine: 1
  • range: 25
  • damage: 1000
  • cost: 250
1 source
Evidence
Blow-Up Doll
  • class: Temp Melee
  • magazine: 0
  • range: 0
  • damage: 20
  • storage: Temporary / cannot keep in cache
1 source
Evidence
Shark
  • class: Temp Melee
  • magazine: 0
  • range: 0
  • damage: 30
  • storage: Temporary / cannot keep in cache
1 source
Evidence
Tiki Torch
  • class: Temp Melee
  • magazine: 0
  • range: 0
  • damage: 40
  • storage: Temporary / cannot keep in cache
1 source
Evidence
Cricket Bat
  • class: Temp Melee
  • magazine: 0
  • range: 0
  • damage: 50
  • storage: Temporary / cannot keep in cache
1 source
Evidence
Urinal
  • class: Temp Melee
  • magazine: 0
  • range: 0
  • damage: 70
  • storage: Temporary / cannot keep in cache
1 source
Evidence
Riot Shield
  • class: Temp Melee
  • magazine: 0
  • range: 2
  • damage: 350
  • storage: Temporary / cannot keep in cache
1 source
Evidence
Shock Hammer
  • class: Temp Melee
  • magazine: 0
  • range: 2
  • damage: 500
  • storage: Temporary / cannot keep in cache
1 source
Evidence
GL G20
  • class: Temp Special
  • ammo: Luchadore Grenade
  • magazine: 18
  • range: 100
  • damage: 0
  • storage: Temporary / cannot keep in cache
1 source
Evidence
Behemoth
  • class: Temp Special
  • ammo: Fire
  • magazine: 255
  • range: 25
  • damage: 170
  • storage: Temporary / cannot keep in cache
1 source
Evidence
Mini-Gun
  • class: Temp Special
  • ammo: MP Minigun
  • magazine: 150
  • range: 200
  • damage: 240
  • storage: Temporary / cannot keep in cache
1 source
Evidence
Incinerator
  • class: Temp Special
  • ammo: Fire Brute
  • magazine: 250
  • range: 8
  • damage: 450
  • storage: Temporary / cannot keep in cache
1 source
Evidence
Swarmitron
  • class: Temp Special
  • ammo: BeeGun Projectile
  • magazine: 1
  • range: 15
  • damage: 0
  • storage: Temporary / cannot keep in cache
1 source
Evidence

FAQ

How many weapons are there?

The source lists 32 base-game weapons plus nine DLC weapons. This table also includes named temporary weapons and variants, so its row count is broader than the standard inventory.

Which gun has its own page?

The Penetrator, plus a short ranking on the best-guns page.

Sources

CoverageStatusChecked
Source groups cited on this page1 source group2026-10-31