How to install mods
The 2011 game installs mods by unpacking _PACKED.str2_pc with Gibbed Tools, editing meshes, and refreshing character_containers.asm_pc with Viper’s ASM Updater. Remastered usually takes loose files in the game folder, sometimes via Vortex. There is no official mod manager.


2011 steps, compressed
The model-swap thread is the clearest procedure: unpack, rename the mesh to the npc slot, repack, remove the _PACKED marker the guide warns about, then run ASM Updater so the game sees the new container. .sim_pc files belong in preload_rigs. I am summarizing a forum procedure, not shipping the tools.
If a character turns invisible, that thread already suspects a memory limit. Do not keep stacking meshes until you have read that warning.
Remastered steps
MixFix and several Remastered mods want files beside the executable, and MixFix’s notes say it can help loose files load. Vortex is what the Thai-language mod lists as an option. Those are Remastered habits. Pointing ASM Updater at the Remastered folder is how people break a different game.
Never use a cracked executable as the host. The tools assume a store copy.
FAQ
What is ASM Updater?
A community tool that refreshes character_containers.asm_pc after you change 2011 meshes. It is part of the install, not a separate gameplay mod.
Does Remastered use the same steps?
No. Remastered mods in these sources are loose files or Vortex installs.
Sources
| Coverage | Status | Checked |
|---|---|---|
| Source groups cited on this page | 3 source groups | 2026-10-31 |
- Saints Row Mods — model swap guide — saintsrowmods.com · checked 2026-10-31
- Nexus — Thai mod — nexusmods.com · checked 2026-10-31
- GitHub — SR.MixFix — github.com · checked 2026-10-31